Strengthening Anti-Bullying Efforts:
Addressing Violence in Schools around EU (SABE) is a project motivated by the critical need to address the evolving and multifaceted nature of bullying in European schools. It adopts a holistic approach combining gamification and collaboration to foster safer, more inclusive learning environments.
Join the movement and explore our gamified tools!
About the Project
			Bullying and cyberbullying continue to impact the safety, mental health, and academic success of students across Europe. SABE responds to this urgent challenge by promoting a safe, inclusive, and engaging school environment for learners aged 7–16.
Through an interactive gamified learning platform, teacher training, and collaborative work with schools, SABE empowers students and educators to recognize, prevent, and respond to bullying effectively.
SABE offers innovative, evidence-based tools to support all learners — especially those from disadvantaged backgrounds.
Together, we are building safer and more supportive classrooms across Europe.
Mission
To address school bullying through innovative, gamified educational tools
and collaborative training for school communities.
Objectives
Develop a comprehensive gamified learning platform for students aged 7-16:
Design an engaging, interactive platform for students aged 7–16 to promote anti-bullying education through gameplay and real-life scenarios.
Create and implement teacher training programs focused on identifying, addressing, and preventing bullying:
Equip educators with practical tools and strategies to identify, prevent, and effectively respond to bullying in school settings.
Integrate modern technology and interactive learning methods to address contemporary forms of bullying:
Use interactive digital tools to address new forms of bullying, including cyberbullying, ensuring the approach is relevant in today’s tech-driven world.
Conduct an assessment and analysis of the effectiveness of the gamification approach in reducing incidents of bullying and improving overall school climate:
Evaluate how well the gamified platform reduces bullying incidents and improves school climate, contributing to evidence-based practices.
Cultivate open and productive dialogue among stakeholders, beneficiaries and vested interests:
Encourage open communication and collaboration among students, teachers, families, and communities to strengthen anti-bullying initiatives.
Raise awareness on, improve understanding of and strengthen the adoption and practice of anti-bullying efforts amongst schools:
Promote understanding and long-term implementation of effective anti-bullying strategies across schools and educational systems.
