PROJECT RESULTS

Teacher Curriculum

A comprehensive training curriculum for teachers, developed using findings from literature review and focus groups. The curriculum covers aspects such as:

Understanding bullying

Insights into the root causes of bullying behavior and the psychological aspects involved

Intervention strategies

identifying signs of bullying, both overt and covert and intervention techniques

Fostering supportive school environments

identifying signs of bullying, both overt and covert and intervention techniques

Empowering students

techniques for promoting empathy and understanding among students, empowering bystanders to become upstanders

Involving parents and the community

guidelines for effective communication between school and home regarding bullying incidents

Addressing cyberbullying

strategies for identifying and handling cyberbullying

Resources will be available for download when ready.

Bullying Scenarios

Scenarios for students aged 7-16 addressing different types of bullying, aimed at fostering empathy and inclusion. They are focused on various forms of bullying, from name-calling to cyberbullying. The aim is to promote empathy, inclusion, and active response to bullying incidents among students. The scenarios are grounded in real-life cases taken from local context, ensuring relevance and relatability, and designed for easy adaptation into gamified formats for interactive student engagement. Their format allows for use within the classroom utilising various teaching techniques such as storytelling, role-playing, group discussions, creative writing etc.

Resources will be available for download when ready.

Gamified Scenarios and Interactive Game

Interactive, age-appropriate games developed from bullying scenarios. A detailed game design document outlining the adaptation of the bullying scenarios into interactive gamified versions. This document includes the structure, content, and interactive elements of the game. The gamified scenarios are engaging and educative for students aged 7-16. The interactive game includes different characters and levels of difficulty catering to various age groups. There is also a Teacher Guide and a Students Guide for navigation of the scenarios.

Resources will be available for download when ready.